Draw Pixel Art. Build Levels. Animate Worlds.
An all-in-one pixel art editor, tileset maker, 2D level designer, and keyframed tile animation suite. Create assets, chain game levels, program motion timelines, and export directly to your game engine.
Engineered for Indie Game Creators
Everything you need to craft retro gamesβfrom initial sprite sketching to fully animated interactive scenes.
Keyframe Animation Suite v1.99
Create sequenced animations with separate Travel Time (smooth motion) and Hold Time (resting delay), sub-pixel X/Y offsets, and multi-tile synchronized groups.
Video & ProRes Export New
Render your animated maps directly to ultra-crisp web MP4 videos (H.264) or uncompressed master files (Apple ProRes 4444) with customizable pixel-scale multipliers.
Multi-Layer Tilemap System
Organize level geometry across dedicated layers for backgrounds, collision terrain, interactive objects, and decorative foreground elements.
Tile Classes & Custom Metadata
Attach custom gameplay attributes (like isSolid, playerSpawn, or isLethal) with typed boolean, integer, double, or string values directly to tiles.
Multi-Map Project Architecture
Build and manage multiple rooms, dungeon floors, or overworld zones sharing the same master tileset in a single unified project.
Apple Pencil & Precision Canvas
Work fluidly with Apple Pencil, touch gestures, mouse, and full keyboard shortcut support. Features Bresenham line tools, geometric shapes, and instant color pickers.
Open Game Engine Pipeline
TilePix is built for direct ingestion in Xcode (SpriteKit / Swift) or any game engine compatible with Tiled formatting.
- Tiled Compatibility: Export and import standard
.tmjmaps and.tsjtilesets with animation timelines intact. - Native JSON Bundles: Single-click ZIP exports containing structured metadata, layer GIDs, animation offsets, and tileset PNGs.
- Direct Video Renders: Export pixel-perfect MP4 (H.264) or ProRes (MOV) animation loops at 1x, 2x, 3x, or 4x scale.
- Smart Image Import: Ingest existing sprite sheets or PNG art (up to 2048Γ2048) with automatic grid slicing.
Project Specifications
Compatibility details for integrating TilePix 1.99 into your design environment.
| Platform Requirements | iPadOS 17.0 or later | macOS 14.0 or later |
|---|---|
| Max Import Size | Up to 2048Γ2048 pixels for standard static images |
| Workspace Grid Sizing | Supports tileset or tilemap sizes from 1Γ1 to 64Γ64 tiles (with a default tile size of 16Γ16 pixels). Includes optional support for 256Γ16 (Wide) or 16Γ256 (Tall) layouts. |
| Supported Engines | Apple Xcode (SpriteKit / Swift) or any game engine compatible with Tiled Editor format. |
Design Assets. Build Levels. Animate Worlds.
Combine asset creation, level design, and tile animation into one seamless workflow on iPad and Mac.
Get TilePix on the App Store