Create unique and diverse digital scenes.
An all-in-one pixel art editor, tileset maker, sprite editor, and 2D level editor built for indie game developers and artists. Design assets and build levels in a single unified workflow.
Built for Indie Game Developers
Focus on building games, not fighting your tools. Work seamlessly across touch, mouse, keyboard, and Apple Pencil.
Multiple Map Management
Create and manage multiple maps and levels within a single project context, making it easier to prototype or chain areas together.
Multi-Layer System
Organize designs with layers dedicated to structural terrain, background layout, level objects, and fine foreground details.
Customisable UI Panels
Move, collapse, or configure your workspace tool panels to prioritize canvas space depending on your device display size.
Pixel-Perfect Editing
Leverage highly responsive panning and zooming tools to ensure exact alignment and clean line work at any level of detail.
Class Editor & Custom Properties
Assign custom game object attributes and physics properties directly to tiles and entities within your local project environment.
Unified Inputs
Built for fluid creation whether utilizing touch controls, keyboard shortcuts, mouse layouts, or Apple Pencil mechanics.
Import & Export Pipeline
TilePix bridges asset generation and code integration, formatting your creative assets cleanly for direct ingestion by major game engine architectures.
- Smart Slicing: Import PNG images up to 2048Γ2048 and automatically convert them to structured 16Γ16 tilesets.
- Standard Asset Export: Export your finalized tilesets, tilemaps, and sprite sheets back out as clean PNG files.
- Engine-Ready Packages: Export completed layouts as standard ZIP bundles containing clean PNG and metadata JSON combinations.
- Open Ecosystems: Output in industry-standard Tiled-compatible ZIP formatting to ease integration.
Project Specifications
Compatibility details for integrating TilePix into your design environment.
| Platform Requirements | iPadOS 17.0 or later | macOS 14.0 or later |
|---|---|
| Max Import Size | Up to 2048Γ2048 pixels for standard static images |
| Workspace Grid Sizing | Supports tileset or tilemap sizes from 1Γ1 to 64Γ64 tiles (with a default tile size of 16Γ16 pixels). Includes option support for 256Γ16 or 16Γ256 layouts in wide or tall modes. |
| Supported Platforms | Any game engine compatible with standard Tiled JSON format. |
Design Assets. Build Levels.
Combine asset creation and level design into one seamless workflow on iPad and Mac.
Get TilePix on the App Store